Jewel of the Dragon King Progress - March

After a bit of a slump between the release of Wizards of the Blind God and just a very busy time in life I've gotten back into the groove of working on projects in my spare time. This means I've been going at it full force on Jewel of the Dragon King, a project I've been working on with the same friends I've made Wizards of the Blind God with! This project is still very much a work in project but a bit more info can be found here

As I don't want to spoil to much visually these updates will mostly come as bulletpoints for the time being.

Added:
- Option to take all loot from a loot container by pressing one button
- Attack animation for players melee attacks
- Visual feedback for enemies getting damaged by status effects
- Polished cursor behaviour