My Contributions

This project is made by a group of 3 people (myself included) with myself being the only programmer in the team. As such I've created all the code and functionality.
Because the team is small I'm also heavily involved in design discussions. I've also become a System Lore Keeper of sorts by documenting every system I've worked on in great detail so the others can easily make use of them and experiment.

Timeline

Duration: 1year+ (Ongoing).
Date 2023-Ongoing .

Engine, Platform and Tools

Engine: Unity
Platform: PC
Tools / Plugins used
- Odin Inspector
- DoTween
- Animancer
- Easy Save
- ReWired

Project Info

Another project I'm doing together with 2 close friends, the same ones which I made Wizards of the Blind God with.

However Jewel of the Dragon King is a completely different kind of game, rather than a mobile text adventure, this is a retro RPG focused on narrative and exploration.
We've been working on this game for about a year in our spare time and it's still very much a WIP but we're hopeful that we might be able to share a small demo soon as we are making great progress on the first level!

We've currently got a lot of systems in place including but not limited to: Inventories, fully functional enemies, combat systems, dialogues and quests, shops, various types of secrets (think breakable walls, levers and buttons that activate other things etc), a lockpicking minigame and saving/loading.

Similar to Wizards of the Blind God, I've made a lot of systems for this game with reusability in mind so they could be used across multiple projects. This ranges from simple helper tools like a MinMaxRange system that allows us to set a minimum and maximum value for something and retrieve a random value to more advanced systems like a saving and loading system, a timer manager and modular loading screens.