UNITY / C# / MULTI-PLATFORM

Polished gameplay systems and tools built with passion

I specialise in UI, tooling, and optimisation, while building gameplay systems and collaborating closely across design, art, and production.

Highlighted Projects

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Powerwash Simulator 2 project thumbnail

GAME PROJECT

Powerwash Simulator 2

Worked across UI and tools on a released title, including dirt painter, localisation, drone view, and game data editor support, while updates continue.

  • Unity
  • UI Engineering
  • 2024 - Ongoing
Ikaro project thumbnail

GAME PROJECT

Ikaro

Worked across combat, metagame systems, and UI, including special moves, upgrade systems, and full menu/shop/unlock/lore flows.

  • Unity
  • Gameplay Systems + UI
  • PC / Console
Hero's Legacy project thumbnail

GAME PROJECT

Hero's Legacy

Solo action-RPG project with full systems ownership, including a custom animation system that improved combat iteration and visual feedback.

  • Unity
  • Solo Dev
  • 2021 - Ongoing

Latest Devlogs

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What You Can Expect

01

UI and Tooling Specialisation

Specialised in UI and tools, while still building gameplay systems when a project needs it.

02

Production Mindset

Code quality, maintainability, and practical delivery under deadlines.

03

Cross-Discipline Collaboration

Strong communication with design, art, QA, and production teams.