My contributions
As the only programmer in the team I created all the tools and code for this project, this includes but isn't limited to: A dialogue system, inventory system, UI and events that trigger during the story based on conditions and choices.Because the team for this game was so small I also had a lot of input during the discussions on how things should function and feel taking on a bit of a game designer role as well.
Timeline
Duration: around 6 months.Date 2024-2025.
Engine, Platform and Tools
Engine: UnityPlatform: Mobile
Tools / Plugins used
- Odin Inspector
- DoTween
- Easy Save
Project Info
A text adventure game set in the Norse-inspired fantasy world of Aldaheim.Wizards of the Blind God is a cloak-and-dagger tale filled with necromancy, esoteric lore, and secrets of the occult. Obtain enchanted items and buff yourself with ancient sorcery – you will need it, for death lies in wait at every turn. A most diabolical plot is brewing. Infiltrate a cult of black magicians and stop them before it's too late…
This game was made in a team of 3 people (myself included) where I was the only programmer.
A lot of systems were made for this project with reusability in mind, this project was a "slight" detour while working on Jewel of the Dragon King. Because several projects were going on at once I wanted to keep reusability in mind. I created a dialogue system that can trigger events and check conditions easily and made it in a way so it's plug and play in other projects as well, while still being easily extendable.
I also set out to create a UI system that allows for easy swapping of panels and gives a lot of control on how these panels show, hide, stack and behave. This is also a system that is reused in various projects and battle tested.